Overhaul to the gameplay


I decided to make some major changes that will fundamentally change the gameplay and open space for more development in the future, including:

  • Remove placement limitations, the player can place tiles anywhere on the map
  • Show all available tiles at once instead of 2 at a time
  • Remove all tiles from the stages other than the first stage, leaving only natural objects to build the island
  • Change the point grading system to a simple condition-based one.
    • Each condition is simple and represented by an icon
    • Each tile use a combination of one or more conditions to determine its points
  • Add Marsh, Sunken Ship, Forgotten Temple, Chicken tile
  • Split the first stage into 3 sub stages where there are only tiles of a single category available for placement
    • The categories, in order, are: Environments and Plants, Animals, Ancient Structures
    • The difference to the previous 3 stages is that there is no point grading between substages

Future development ideas includes:

  • Create a tilemap for the Field tile, so that the Fields placed adjacent to each other will connect to form a continuous Field
  • Alow the player to jump into a cell and create a Rimworld-style colony from there

Admittedly, a lot of my initial ideas are based on other games that I liked, as this game itself was an offshoot from Tiny Islands by David King. But I put much effort to make my game something that I think is fun, so I don't consider it a rip-off.

Edit: I also remade all promo images, profile and preview images. Also new gameplay video on the way.

Files

index.zip Play in browser
Mar 27, 2020

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